The Hot Seat
The Hot Seat
Confess or pay the price
Quick 2-20 players 15-30 min

Select Truth and/or Dare as your prompts, then pick Drink OR Smoke as your forfeit. Refuse to answer? Face the consequences.

Rules
  1. Use settings to pick prompt types (Truth, Dare, or both)
  2. Pick your forfeit: Drink OR Smoke (not both)
  3. Each round, a player is put in the hot seat
  4. Complete the truth/dare OR take your forfeit
  5. Other players can challenge if they think you're lying
  6. Caught lying = double the forfeit
Truth or Dare
Truth or Dare
Spin to find out who's next
Quick 3-20 players 20-40 min

The wheel picks a victim! Spin to select a player, then choose Truth or Dare. Complete the challenge or face a punishment.

Rules
  1. Spin the wheel to select a player
  2. The chosen player picks Truth or Dare
  3. A prompt is drawn from the selected category
  4. Complete the truth or dare, or take a punishment
  5. Pass the phone and spin again!
Never Have I Ever
Never Have I Ever
We all have secrets
Quick 3-30 players 20-45 min

Someone reads a "Never have I ever..." statement. Everyone who HAS done it gets punished.

Rules
  1. One player reads a "Never have I ever..." prompt
  2. Everyone who HAS done the thing raises their hand
  3. All who raised their hand take the punishment
  4. If nobody raises their hand, the reader takes the punishment
  5. Players can request proof or stories
Most Likely To
Most Likely To
Point fingers
Quick 3-20 players 15-30 min

A prompt appears, everyone votes on who in the group fits it best. Majority wins... and loses.

Rules
  1. A "Most likely to..." prompt is displayed
  2. On the count of 3, everyone points at who they think fits
  3. The person with the most votes takes the punishment
  4. Ties = all tied players take the punishment
  5. Self-votes count!
Hot Takes
Hot Takes
Controversial opinions only
Quick 4-20 players 20-40 min

Make a bold statement. If the group agrees, the minority gets punished. If they don't? You're taking double.

Rules
  1. One player makes a controversial statement/opinion
  2. Everyone else votes: AGREE or DISAGREE
  3. Majority agrees: minority voters get punished
  4. Majority disagrees: statement maker gets DOUBLE punishment
  5. Unanimous agreement: statement maker picks someone to punish
  6. Unanimous disagreement: triple punishment for the statement maker
Paranoia
Paranoia
The question haunts you
Quick 4-15 players 20-40 min

Someone whispers a question, answers out loud. Want to know what they asked? Pay the price.

Rules
  1. Player A whispers a question to Player B (about someone in the group)
  2. Player B answers OUT LOUD with a name
  3. The named person can guess the question, let it go, or "buy" it
  4. To buy: take a punishment, then hear the question
  5. To guess: see the start, then ask 3 yes/no questions
  6. Correct guess: Player A takes double punishment
  7. Wrong guess: victim takes double punishment
Body Shots
Body Shots
Spin. Lick. Shoot.
Quick 4-15 players 15-30 min

Random body part, random person, random action. Refuse? Double the consequence.

Rules
  1. Spin to select a random player, body part, and action
  2. The selected player must perform the action
  3. Target can ACCEPT or SWAP (swap costs a punishment)
  4. Refusing entirely = double punishment
  5. Completing = everyone else takes a sip
Hot Potato
Hot Potato
Don't get burned
Quick 3-20 players 10-30 min

Pass the phone to whoever fits the prompt. A hidden timer is ticking — when it blows, whoever's holding it takes the punishment!

Rules
  1. A prompt appears — pass the phone to whoever it fits
  2. Tap anywhere to get a new prompt while passing
  3. A hidden timer is ticking — you won't know when!
  4. When time's up, the person holding the phone takes the punishment
  5. New round starts automatically
Card Games
Card Games
Classic card game chaos
Quick 2-30 players You decide

Kings, drinking games, dares, and more. Play default decks or create your own custom card games.

Rules
  1. Choose from classic decks like Kings, Liquid Death, and more
  2. Each card has a unique rule based on the deck and intensity
  3. Some decks have cumulation rules (like Kings' 4th King)
  4. Create your own custom decks with your rules
Charades
Charades
Act it out
Full Game 4-20 players 20-45 min

Classic acting game with a punishment twist. Fail to guess? Everyone pays.

Rules
  1. Split into two teams
  2. One player draws a prompt and acts it out — NO SOUNDS, NO WORDS
  3. Their team has 60 seconds to guess
  4. Correct: other team takes punishment. Failed: acting team takes punishment.
  5. First team to 10 points wins — losing team takes final punishment
Dare Pong
Dare Pong
Sink it or drink it
Full Game 2-8 players 15-30 min

Track your beer pong game with punishments! Hit a cup — the defender can draw a punishment to save it, or drink it.

Rules
  1. Choose 6-cup or 10-cup formation
  2. When a cup is hit, defender chooses: DRAW PUNISHMENT (keep cup) or DRINK (remove cup)
  3. If a saved cup is hit again, you MUST drink it
  4. First side to clear all cups loses!
Word Showdown
Word Showdown
One word. One chance.
Full Game Premium 4-12 players 20-40 min

The explainer gives exactly ONE word as a clue. Teammates take turns guessing — fewer guesses means more points!

Rules
  1. Split into two teams
  2. The explainer sees a secret word and gives ONE word as a clue
  3. Teammates guess one at a time: 1st guess = 5 pts, 2nd = 4, 3rd = 3...
  4. Nobody guesses = 0 pts + punishment
  5. Opposing team gets punished on correct guesses
  6. Highest score wins!
Date or Ditch
Date or Ditch
Would you date them?
Full Game Premium 4-12 players 25-45 min

Pitch yourself as a date with green flags and a devastating red flag. The minority who'd still date you? Punished.

Rules
  1. Proposer picks 2 green flags and 1 red flag, reads the pitch
  2. Everyone votes: DATE or DITCH
  3. Split decision: minority voters get punished
  4. Unanimous NO or YES: proposer gets DOUBLE punishment
Impostor
Impostor
Where are we?
Full Game Premium 4-12 players 15-30 min

Everyone knows the location except the Impostor. Ask questions, find the Impostor, don't reveal where you are.

Rules
  1. All players see the same LOCATION... except the Spy
  2. Take turns asking each other questions to probe knowledge
  3. Accuse someone (majority vote) — wrong = accuser punished
  4. Spy can guess the location anytime — correct = everyone else punished
  5. 8-minute time limit. If time runs out, Spy wins.
Spectrum
Spectrum
Find the frequency
Full Game Premium 4-16 players 25-45 min

One player gives a clue for where a target sits on a spectrum. How well do you know each other?

Rules
  1. Split into two teams
  2. The Psychic sees the target position and gives ONE WORD clue
  3. Team places their guess on the spectrum
  4. Bullseye: 4 pts, Close: 3 pts, Adjacent: 2 pts, Miss: opponent can steal
  5. First to 10 points wins
Decipher
Decipher
Break the code
Full Game Premium 4-12 players 30-50 min

Give clues to your team while the enemy tries to intercept. Miscommunication costs you.

Rules
  1. Two teams, each with 4 SECRET WORDS (numbered 1-4)
  2. Encryptor gets a code (e.g. 3-1-4) and gives 3 clues in order
  3. Your team guesses your code. Enemy team tries to intercept.
  4. 2 miscommunications = you lose. 2 interceptions = they win.
  5. Failed round = entire team takes punishment

Ready to start the chaos?

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